


Modern Warfare 2 and Homefront may feature America being invaded by opposing countries, but Freedom Fighters did it first, and, frankly, it did it better. Intended to be released as a free download, Black Mesa's release date is now officially TBA after years of delays.

First announced in 2004, Black Mesa is a fan made remake of the original Half-Life using the Source engine, being developed in response to Valve's lackluster Half-Life: Source.

Here are those games.īlack Mesa is almost as infamous as Half-Life 3 in terms of anticipation. With Forever unleashed into the world, something is gonna have to fill the "in development so long that it's funny" void that it's leaving behind. It's been a long wait for Duke Nukem Forever, but now, it looks like its release is finally just over the horizon. Lastly, you can find the full release notes for UE5.By Jake Weston, posted on 06 June 2011 / 20,071 Views So no, I don’t expect Layers of Fear, Immortals of Aveum, or Atlas Fallen to be using them. After all, these DX12 PSO improvements were first introduced in UE5.1. This is huge, so let’s hope that developers will take advantage of it.ĭo note that the upcoming Unreal Engine 5 games won’t likely support this feature. And yes, this new version has the new PSO precaching mechanism to improve PSO hitching in DX12 titles. In addition, the new PCG tools empower artists to define rules and parameters to quickly populate expansive, highly detailed spaces that are art-directable in manner and work seamlessly with hand-placed content.Īdditional updates in Unreal Engine 5.2 include enhancements to the virtual production toolset, including a new iPad app which will offer an intuitive touch-based interface for stage operations native support for Apple Silicon within the Unreal Editor and a new ML Deformer sample project which explores how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation.įurthermore, Unreal Engine 5.2 brings some Nanite and Lumen improvements. Moreover, the team has detailed its new features that developers can use in their games.įor starters, UE 5.2 supports Procedural Content Generation (PCG) tools and the Substrate shading system.Īccording to Epic, the new Substrate shading system gives artists the freedom to compose and layer different shading models to achieve levels of fidelity and quality not possible before in real-time. Epic Games has announced that Unreal Engine 5.2 is now available for download to everyone.
